Annus Shabbir
All work
AI / ML research · 2026

Multi-Agent Dino Game Builder

An autonomous LangGraph multi-agent system (Architect, Engineer, QA, Scorer, Human-in-the-Loop) that generates a playable Chrome Dino–style game.

  • LangGraph
  • ReAct
  • Databricks
  • MLflow

The problem

Can a team of cooperating LLM agents autonomously build and refine a working game?

My role

Researcher & engineer (MS project).

What I built

A LangGraph multi-agent workflow (Architect, Engineer, QA, Scorer, Human-in-the-Loop) with conditional routing, persistent state, and memory checkpoints. Tool-using ReAct agents handle code generation, execution, debugging, fallback recovery, and QA of gameplay features, while MLflow tracks agent latency, groundedness, and reasoning quality.

Architecture & stack

  • LangGraph orchestration: conditional routing, persistent state, checkpoints
  • ReAct agents: codegen, execution, debugging, fallback recovery, QA
  • Iterative feedback loops across development cycles
  • LLMOps monitoring with MLflow (on Databricks)

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